Patch 1.19 - Arenas Update
New Features Recap:
The Arenas update is here with a ton of new content and a long list of changes following player feedback!
Arenas: Nine brand new closed maps with five challenges each, for a whopping forty-five challenges across the board! We've also added a few new trophies related to the Arenas.
Cheats/Modifiers: New Cheats & Modifiers have been added. Alongside a slew of new ways to play the game, you can finally customize your moveset with new moves!
Outfits: Added 3 new outfits (including 1 Deluxe-exclusive) with unlock conditions tied to the newly added Arenas mode.
Cantonese Voiceover: (available in the 1.20 patch) The Cantonese voiceover is now available!
Arenas
- 9 new maps.
- 45 challenges/5 challenges per Arena.
- 5 game modes: Capture, Performance, Survival, Time Attack, and Manhunt.
Cheats, Modifiers and Goals
- 9 new Modifiers.
- 28 Cheats added (including 16 moveset-related cheats, each replacing specific attacks with alternate moves).
- Changed the "Double Damage" Modifier to "Damage Multiplier": you can now set the damage taken from enemy attacks with a multiplier ranging from 0.5x to 4x.
- Reworked the "Chanbara" Goal: you now need the newly-added (and more thematically accurate) Golden Kodachi (previously required the Golden Machete).
- Reworked the "Fast Recovery" Goal: has been changed to accommodate for the latest scoring system changes (time limit increased from 2 seconds to 10 seconds).
- [Nintendo Switch] A Nintendo Switch-specific Goal has been added to replace 2 goals that required the Replay Editor, unavailable on the platform.
Other Design Changes
- "Lessons" added: In the Training Room, the player can now access lessons designed to help them understand and practice advanced combat mechanics.
- The scoring system has been adjusted to take the Arenas mode into account.
- Rebalance of the following enemy types: Flashkick, Disciple, Juggernaut and Bodyguard.
- New attacks have been added to the Juggernaut archetype.
Trophies
- Tweaked the score-related Trophies' requirements in accordance with the scoring system changes introduced after the game's launch.
- 8 new Arenas-related Trophies have been added (4 of which have hidden requirements).
Design Fixes
- Master Difficulty: Fajar's elbow combo now has a hitbox on every attack.
- Fajar should no longer get stuck in a specific attack loop when the player flees.
- The Disciple enemies can now use a wall jump attack from their left side.
- The remapping option "Press Type: Toggle" is now properly taken into account in the training room.
- Sparing bosses now rewards experience points.
- The player character should no longer drop from ledges when avoiding near one.
- Enemies should no longer drop from ledges when avoiding or blocking near one.
- The Cheat "Health Management: Structure Only" should no longer alter bosses' behavior.
- The scoring now freezes when finishing the last enemy of a wave/area, and resumes only when engaging new enemies.
- Enemies should now be more reactive to the player character using traversal actions (such as hopping over an obstacle).
Tutorial
- New tutorials have been added! They are accessible from the main menu, or by interacting with the training dummy in the Wuguan.
Art
- Added more enemy variety (appearance only).
- 9 new maps (Arenas), with dynamic transitions for 5 of them.
- 3D Arenas menu.
- New Golden Weapons.
- Various minor art fixes.
UI/UX - Arenas
- Added a "Traversal/Jump" hint.
- The Arenas can be accessed from the game's Main menu.
UI/UX - Replay Editor
- Can now delete keys directly from the Timeline.
- Undo/Redo available on more screens.
- [Steam/EGS] Replay size limitation removed.
- Replays now display their "Last Modified" date in the Replay Manager.
- Some options now have more detailed tooltips.
- Improved Key Templates for Time Dilation and Fade keys.
Localisation
- Various fixes regarding the translation of Attacks/Skills names in Brazilian Portuguese.
- Added the missing mention in most languages regarding a Shrine bonus affecting Focus gain on both avoids and parries.
- Replaced all instances of the word "Temple" by "Sanctuaire" in French.
Sound Design
- An attack of which special properties are absorbed or nullified by an enemy will now use a regular "impact" SFX.
- Added an SFX when enemies are knocked out when Gameplay Sound Effects are turned off.
- Improved the audio sync from takedowns during Time Dilation effects from the Replay Editor.
Patch 1.20 - Day 1 Patch
We've heard your feedback regarding some of the underused, underwhelming (or sometimes straight up non-functional) moves, and we finally got around to do some balancing to help with some of those weaker attacks.
Design Changes - Attacks/Moves
Duck Strike
- Damage increased
- Startup reduced
- Follow-ups changed
Chasing Strikes
- Enemies will not block the rest of the attack after being struck by the initial hit
- Increased hitstun on the final hit
- Recovery time reduced
Invert Throw
- Player character is now invincible during the throw animation
- Recovery time reduced (on successful throw AND on whiff)
- Follow-ups changed
Hook Intercept
- Structure damage increased
- Player character takes reduced damage during the animation
Turnaround Duck Strike/Hook Intercept
- Added resilience during the animation
- Main character takes damage during the animation
Push Kick Combo
- Added Chasing Strikes and Chasing Trip Kick as follow-ups
Design Changes - Focus
All weapon Focus attacks
- Cost reduced to 1 Focus bar
Double Palm Focus
- Damage on wall splash increased
- Damage on collateral targets increased
Strong Sweep Focus
- Knockdown duration increased
Vertical Strikes Focus
- Damage on the second hit increased
Design Changes - Bladed weapons
- Chip damage increased on enemy block or deflect
Post-parry attack
Light Attack Chain's last hit
- Structure damage increased
- Recovery time reduced
Weapon Bugfixes
Charged Backfist (Bat)
- Can now hit downed enemies
Snap Kick (bladed weapon)
Sound Design
- The Cantonese voiceover has been added to the game!
- Cutscene voiceover volume should not be affected by the Sound Effects volume slider
Localisation
- Fixed some translation issues in Simplified Chinese
Misc
- Fixed various bugs regarding UI/UX, Art, and Sound Design.